#electronic agora
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FRONT 242 - September 8, 2024 / Cleveland
#front 242#blackout tour#blackout tour 2024#daniel b#jean-luc de meyer#patrick codenys#richard 23#ebm#industrial ebm#electronic body music#belgium#agora theater#cleveland
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ok … so like, R e A l i T y? could be better
i’m gonna make this work … 😯
audio/visual editing > @futurepast0101
#doja cat#agora hills#scarlet#digital video art#digital art#indigowhite#npcprincess666#must🙃create!®️#future past#music video fan art#fan edit#futurepast0101#edit#pop#electronic#reality#Spotify
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Agora Hills By Doja Cat From the album Scarlet Added to NFMX playlist by @nctrnm on January 5, 2024 at 12:33PM Listen on Spotify https://open.spotify.com/track/5PyDJG7SQRgWXefgexqIge site: nctrnm.com
#Beats#glitch#IDM#downtempo#Doja Cat#Agora Hills#Scarlet#NFMX#lo-fi#chillout#atmospheric#chill#cinematic#experimental electronic#producer#soundscapes#sound design experimentation#unconventional#rewarding#instrumental#ambient electronic#minimal techno#experimental#trip hop#Nctrnm#Nowplaying#new#music
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Video
youtube
#Agora Road#Rizumu#vaporwave#v a p o r w a v e#a e s t h e t i c#electronic#audio#nostalgic#music#mall#malls#commerce#shopping#mallsoft#nostalgia#mood#atmosphere#aesthetic#cool#awesome#interesting#musical
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Bem vindos à Pleasantville, um tiny world para The Sims 3
Hoje, eu vou te apresentar um mundo super lindo que eu estou chamando carinhosamente de Tiny Pleasantville. O nome oficial dele é Pleasantville, e ele foi criado pelo @boringbones. Vamos lá?
📦 Instalando o Mundo: Vamos Começar!
Primeiro, você vai precisar baixar o mundo. O Erick deixou o link de download na descrição do vídeo de apresentação dele AQUI. Dá uma olhadinha no vídeo, ele explica tudinho sobre o Pleasantville, inclusive as inspirações para os nomes dos lotes comerciais. Vale a pena!
Baixe o arquivo do Google Drive. Se aparecer uma mensagem de aviso, pode ignorar, tá tudo seguro! Dentro do arquivo, tem uma pasta “mods” e o arquivo de instalação do mundo no formato Sims 3 Pack.
🔧 Instalando Conteúdos Personalizados:
Pleasantville conta com textura para telhados e efeitos especiais na cascata, além de um conjunto próprio de rochas. Basta colocar os arquivos da pasta “mods” na sua pasta: Documents\Electronic Arts\The Sims 3\Mods\Packages ou pelo CC Magic. Recomendo seguir os passos do meu vídeo de otimização de arquivos AQUI antes de colocar tudo no jogo.
🏞️ Instalando o Mundo:
Coloque o arquivo Pleasantville.sims3pack na pasta Downloads do The Sims 3 e abra o jogo. Instale o mundo pelo inicializador do Sims 3. Pronto! Agora é só abrir o jogo escolher o Pleasantville e começar a jogar.
Se ficar com alguma duvida para instalar mundos, recomendo esse meu vídeo AQUI
Se quiser a sensação de vizinhança viva, instale também os mods do Projeto Get Out também do Boring Bones. Eles trazem uma vida nova para o seu jogo.
Chegando à Pleasantville
Bem-vindo à Pleasantville, um bairro onde a tranquilidade reina e a cada esquina sussurra contos de paz. Aninhado entre colinas, ondulantes e paisagens serenas, este refúgio oferece aos seus moradores uma vida de harmonia incomparável. Aqui, o tempo parece desacelerar, convidando você a saborear cada momento. Ao passear pelas ruas idílicas e observar as construções pitorescas, você pode sentir uma leve corrente de mistério. Dizem que um mestre e arquiteto, cujas criações intrincadas trouxeram vida a muitos mundos, está por trás desse lugar. No entanto, há rumores entre habitantes de que Pleasantville pode acabar. Tudo parece perfeito, mas fique atento aos sinais e símbolos ocultos espalhados por toda a parte. Eles podem oferecer um vislumbre do que está por vir enquanto visita a cidade.
E aqui acho que já temos alguns spoilers com relação ao futuro do canal do Erick. Mas isso, eu deixo para você descobrir enquanto explora Pleasantville.
Se eu contei direito, temos 30 lotes, sendo:
5 Lotes Vazios
9 Lotes residenciais
16 Lotes Comunitários
Todos os lotes são vazios para você decorar de acordo com a sua criatividade.
Eu já estou criando um save para este mundo. Até este momento, eu já decorei a Prefeitura, que combinei com o Departamento de Polícia. Eu mostro como este prédio ficou neste vídeo AQUI.
Eu já estou finalizando o Departamento de Bombeiros e, conforme eu for finalizando, eu vou compartilhando tudo nesta playlist AQUI.
Fique agora com mais algumas fotos deste mundo que tem tudo para te conquistar.
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MOD WhickedWhims v179a + Tradução PT-BR | The Sims 4
✔️ O Mod que dispensa apresentações!
✔️ INTRODUÇÃO DA COLEÇÃO DE CALCINHAS • Nova Atividade: Os Sims podem colecionar calcinhas como um novo hobby divertido, semelhante a colecionar outros itens no jogo • Nova Capacidade: Agora os Sims podem cheirar as calcinhas colecionadas, também por diversão, é claro • Novo Atributo Perverso - Estranho: Adicionado para os Sims que se envolvem nessa atividade peculiar • Novo Traço de Lote - Ponto de Encontro dos Estranhos: Um novo traço de lote para atrair Sims envolvidos com calcinhas
✔️ COMO FUNCIONA: • Os NPCs podem ocasionalmente deixar cair suas calcinhas ao despir-se durante o sexo. Os Sims jogadores podem pegá-las para sua coleção • Também é possível procurar calcinhas em cômodas, armários ou lavandarias, mas é preciso cuidado para não ser pego!
✔️ COLEÇÃO COMPLETA: • Há 10 designs de calcinhas únicos para encontrar e completar a coleção
✔️ PROPRIEDADES PERSONALIZADAS: • Todas as calcinhas colecionadas têm um histórico de propriedades e podem estar limpas, usadas ou em condições piores
✔️ CHEIRAR CALCINHAS • Os sims podem cheirar as calcinhas para recordar momentos passados ou para desenvolver fantasias sexuais
✔️ AVISTAMENTO DE SIMS ESTRANHOS • Sims estranhos ou "entusiastas", podem ser encontrados em locais específicos, como um terreno com o traço "Ponto de Encontro dos Estranhos". • Esses Sims podem ser vistos trocando calcinhas roubadas entre si, geralmente durante a noite, adicionando um toque peculiar ao jogo
✔️ DOWNLOAD Clica aqui para baixares o mod Clica aqui para baixares a tradução
✔️ NOTA: Tens de baixar o arquivo da tradução e deixá-lo junto com o arquivo do mod. Não te esqueças que a pasta do mod é sempre colocada no seguinte caminho:
Documentos > Electronic Arts > The Sims 4 > Mods
#sims 4 mods#the sims 4#the sims 4 cc#the sims 4 download#the sims 4 mods#the sims 4 simblr#sims 4#sims 4 gameplay#sims 4 cc#ts4#whicked whims#whickedwhims#tradução#pt br
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Tradução Mod Sim Image de Adeepindigo
Olá Simmers!!! Hoje eu venho trazer mais uma tradução, esse mod fala de assuntos delicados como anorexia e dissociação de imagem, então recomendo que se você tem algum gatilho com esse assunto não use-o e lembre-se, você sempre poderá pedir ajuda, você não esta sozinho.
Então bora de mod!
Como funciona? Baixe o mod no Patreon do criador clicando aqui depois de baixar você descompacta o arquivo e coloque na sua pasta mod que se encontra em Documentos\Electronic Arts\The Sims 4\Mods e agora você baixa minha tradução aqui baixou o arquivo apenas cole ele na mesma pasta do mod e curta seu jogo.
Por favor não use minhas traduções como sua e de os créditos da tradução e do criador caso divulgue ou compartilhe. Dag dag!!!
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“They are just looking for a way to shut our mouths,” Bulgarian-born Bellingcat investigative journalist Christo Grozev told Nova TV channel on December 28 after being added to Russia’s “wanted list” of December 26.
“The inclusion of a foreign citizen in this list is a precedent. We know that in the last 2-3 years [Russia’s] Federal Security Service has been seriously disturbed by what we do,” said Grozev.
He added that he has hired a Russian lawyer from the human rights group Agora to represent him. He also said it was absurd that no official reason was cited.
According to Russian state news agency RIA, Grozev broke Russia’s criminal code by spreading false information about the Russian armed forces and by helping Ukraine’s intelligence.
Grozev said he is less worried by a coordinated attack against him than by fears that a radicalised individual might want to help the Kremlin by an assassination or a kidnap.
“We know from our sources who have worked within the FSB system that we have to be careful with new acquaintances, people that want to meet us or me specifically,” he said.
He added that while he works mainly in Austria, he is currently located outside of Europe.
Grozev was born in 1969 in Plovdiv and started journalism in local radio before working internationally since the mid-1990’s through publishers Metromedia and Communicorp, eventually co-founding Altelys Investments in 2007 and becoming part of the board of Talpa Radio Holding.
Since 2015, he has been an investigative journalist with the international collective Bellingcat. Through the years his work became more connected to using open-source, social media and available data in order to analyse, track, verify and uncover information.
He gained acclaim for his work on uncovering details around the downing of Malaysia Airlines Flight 17 in 2014, the Montenegrin coup plot from 2016, the poisoning of Sergei and Yulia Skripal in Salisbury in 2018 and the poisoning of Russian opposition figure Alexei Navalny in 2020.
Bellingcat is also involved in an ongoing investigation about Bulgaria media and public figures being funded by Russia.
Grozev is also one of the people featured in Daniel Roher’s “Navalny” Sundance-winning documentary.
Warrant draws dividing line in parliament
The development was met by a silence from Bulgaria’s cabinet but drew a quick reaction from Bulgarian pro-EU parties.
“The Russian Federation, or more precisely, the Kremlin regime, has put Christo Grozev, a Bulgarian investigative journalist, on the state’s wanted list. I demand that parliament push the Ministry of Foreign Affairs to summon [Russian ambassador] Mitrofanova to explain why Russia is searching for a Bulgarian journalist,” tweeted “We Continue the Change’s” former Minister of Electronic Governance Bozhidar Bozhanov on December 26.
The next day fellow party member and former Minister of Innovation and Growth Daniel Lorer also pledged to make the issue central in the next parliamentary session, and called for a position from Dragomir Zakov, the caretaker Foreign Minister, previously heading the defence ministry.
GERB and the Movement for Rights and Freedoms also issued official statements demanding a “unified European” position in support of Grozev.
In contrast, three parties which to different extents use pro-Kremlin rhetoric, the Bulgarian Socialist Party, the country’s main left-wing party, Revival and current far-right leaders and newcomers Bulgarian Rise, have abstained from commenting.
By demanding statements from the current ministers, all handpicked by pro-Kremlin President Rumen Radev, “We Continue the Change” is challenging the alleged political dependence of the caretaker cabinet on the President.
The appointment of the cabinet in August, following the ousting of “We Continue the Change’s” coalition in June, drew protests from citizens who saw a Radev-selected government as a risk to Bulgaria pro-Western perspective. President Radev and interim PM Galab Donev have not commented on the latest developments.
On December 28, the Russian embassy confirmed to that ambassador Elenora Mitrofanova will meet the Foreign Minister on Thursday.
Mitrofanova has been a controversial figure since the start of Russia’s invasion in Ukraine. On several occasions she criticised Kiril Petkov’s 2021-2022 government for its pro-Kiyv position and its numerous expulsions of Russian diplomats in Sofia.
@akamuffintop
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Splitting up the Haze gang? '(thread mainline 16^12, article 0x2A)
youtube
FOLLOW-UP TO:
So as I get myself stuck on repeat onto the, I decided to review and revise up my documentation for the 16^12 Angora setting in a smaller, tighter & lighter manner.
Starting off with a Extended Zodiac + MegaOCEAN custom library of deeds, factions & character "agents":
Deeds (as verbs?)
Talk / Chat
Whisper
Shout
Store
Read
Write
Inscribe
Register
Login
Logoff
Silence
Record
Play-back
Fast-forward
Rewind
Pause
Stop
Skip
Hard Link
Soft Link
Previous
Next
History
Share
Send
Attach
Detach
Sway
North
South
West
East
Up
Down
Left
Right
Forth
Back
Calm
Shoot (distance)
Slay (melee)
Cast (spell? or generic?)
Take
Drop
Leave
Enter
Move
Look
Transform
Transmute
Note
Warp
Program
Use
Call
Diagnose
Examine
Describe
Inventory
Brief
Restore
Save
Wait / Pass
Print
View
Observe
Render
Globe
Compile
Bake
Find
Seek
Become
Create
See
Pathfinder
Identify
Duplicate
Perceive
Write Add
Write Append
Command
Lead
Rule
Own
Execute
Search
Process
Query
Ask
Question
Interrogate
Suggest
Board Overview
Overview
Area
Chunk
Block
Solidify
Item (object)
Transparent
List
Datetime
Solar
Night
Sunrise/Dusk
Moon
Donate
Give
Transfer
Cut
Copy
Paste
Root
Parent
Child
Sibling
Cousin
Tree
Browse
Navigate
Imagine
Broadcast
Send
Receive
Factions
Pflaumen Cooperative (DEC + Pacific Cyber Metrix)
Utalics Group (Symbolics, KEE, LISP expert systems and later android clades)
GLOSS Foundation (FSF, Emacs, GNU Hurd & misc GNU Savannah projects...)
EBM (IBM, Lotus, Meta, KDE E.V.)
Bel-Arc (Acorn, HP, Fischertechnik, Google, Wolfram, Yahoo)
Powerhouse (Power-Samas, Amazon, Lucid Co...)
Lys Initiative (Bull, R2E, Mistral...)
Macroware (Microsoft, Apple, Figma...)
Tutorix Macrotronics (Xerox, OpenXanadu, PLATO, Teenage Engineering, LittleBits, Ikea...)
Luanti Piconetics (Sun Microsystems)
International Electronics Limited (ICL, NEC, Compaq?)
Vanguard Toymakers (SEGA, Atari, Commodore...)
Magna Charter (Magnavox Odyssey, Fairchild, Philips, General Electric...)
Unionist Party (political conglomerate)
Republicans Caucus (likewise to Charles Hugues' )
Liberty Caucus (Perot Libertarians-flavored?)
Democrats Caucus (likewise to John Fitzgerald Kennedy's)
Progress Coalition
Harmonious Society
Greens / Geocentrists (georgism-lite flavor)
Syndicalists Chamber (less radical and even lesser towards pure anarchy than OTL)
Ancestries / Civilizations
Shoshones
Poland
Morocco
Mayas
Incas
Assyria
Brazil
Carthage
Vietnam
Aremorica
Inuit
Samoa
Babylon
Portugal
Austria
Sweden
Angola
Cree
Dene
Burgundy
Scotland
Minoans
Korea
Persia / Iran
Mycenae
Georgia
Hittites
Nubia
Songhay
Coast Salish
Hurons
Croatia
Basques
Brittany
Netherlands
Byzantium
Ottomans
Aragon / Catalonia
Slovakia
Moravia
Czechia
Sampi
Blackfoot
Character agents
Olive -> Kate Kér (human self insertee ´MTF´ progressive geocenter historian & data scientist)
Ava Booksword (blonde synthetic ENFP syndicalist manufactured in 2000 social worker personal assistant to Kate)
Shoshona (fem black Agora housecat)
Nil Blackhand (blank slate reality shifting POV insertee)
Tano Noir (harmony lead of Progressives in the Shoshoni senate)
Tulliann Éléano (progressive-affiliated diplomat of the Shoshones, federalist & Shoshone "Turtle Islander" native)
Milan Tulip (Rival woman ENTP debater and "last survivor" of the Unionist party)
Lou D'Oïl (Burgundian-Aremorican prime minister ruler of Occitans)
Vala Maynard (female general secretary of the Mayas)
Pana Ninsun-Vega (Assyrian diplomat woman of the ex-Nisian Combine sphere of influence)
Ullis Eike (austrian lead)
Elki Silla (vietnamese young adult woman heir to the golden throne of Vietnam & Sinhala)
Adwa (angolan woman)
Sophia Saller (Naples italian woman)
Valenz ? (Carthaginian prime minister)
Constans ? (Incas' ruler)
Kilaun (Inuit elderly woman)
Mû Shun (current vietnamese emperor)
Maskunn (Shoshone Pohakantenna mythos)
(Commoner) "Blackbear" familial heritage domain
Nil, Milan, Lima, Nyssa, Apia...
Carter, Pana, Keno -> Keri (non-binary), Rudy (WW2 Aremorican guerilla soldier and motorized band enthusiast)... Martino (Samoan war instrument / mech / golem out of guerilla warfare?)
Tekla, Magali, Talon, Abra (community robot printing press)
Falah, Pascha, Sina (medical caretaker droid)
Deno, Wyatt, Théa (neuromancy hackergirl)
Ulrique, Deer, Pyros (bionics-tier)
Haze, Vera & Kelly (programmable matter-tier lesbian duo)
Seraphi Nao (Globalist Rogue Servitor nucleus?)
Then there are various components I shall incorporate into my narrative modules...
Unique Selling Points (as by this world's setting guide)
Road to Rogue Servitors trope with modular individualism. Including so much historical background and benevolence lore;
No Wilsonian administration 1901-1925 (Progressives) with Unionists uniting later on (Republicans + Democrats & Liberty Consortium);
Syndicalist and Hamrony ideologies development & spread (cooperatives, syndicates, communes...);
Women in LISP prorgramming circles still leading the tech industry ever since the 70s (social revolution empowerment journey, and also majority of electric cars since the \*\*10s);
Utchewn, the numic constructed auxiliary language of the Shoshone Civ and other Civ-based linguistic alterations;
Contemporary reforms of Turtle Islanders' native religions like Pohakantenna, Tzol'kin, Intiism, et cetera;
Inspos
Stellaris (individualist modular machines + "Rogue Servitor" tropes)
Civilization 5 Complete Edition (modified by Maskoch modpack?)
Exapunks (& Zachtronics "Zachlike" genre)
Wolfenstein The New Order
Alien Isolation
0x10c
The Matrix (first three movies, period)
Terminator (movies franchise)
Her (movie)
Brave New World (book from Aldous Huxley)
The Alchemist (book)
X-Men (pre-merger movies)
Venera Program (soviet Venus probes journey)
Stylistic devices & Utchewn expressions
Atoms of Virtue
Ocean of Clades
Red Tides of Change
Black Sun of Torment
In-Scribe your Wish
Out-Scribe your partners
Tarot Deques
Loosen your Symbolics (shorten your argument)
Harden that synergy (lengthen your argument)
Workers of the World, Unite! (syndicalist call of action)
In the sunsways... (beauty is everywhere, touch grass)
Dump Your Song (tell us your story / data)
Show us the Leaves (what do you mean specifically?)
Root of the Pine (God / existential head parent of all)
Mixtress of the Heavens, (we don`t understand as it is too abstract, come back to the ground)
Rewind the tape (what were you saying before?)
Don't fasten the quake (let it go at its natural pace, it will arrive in due time)
Quake it strong (go ahead fast and well, as change is good and necessary)
Go pass the scroll (skip forth, we already understand that part)
Where is the wire (I am lost, what was your topic?)
Blackhand of History
Dusk of Time
GLOSS philosophy
Libreware
Harmonious Society / World
Geosyndicalism
Fediverse Odysee
Timeshare your energy (we are listening, go distribute your worries with us)
Neuwe the Liberty Charter (step up your game and be more helpful)
Speaking of narrative modules, here they are in the form of...
Intrigues
IntrigueThread1 (Kate & Ava queer journey together)
IntrigueThread2 (Shoshone domestic politics)
IntrigueThread3 (Angora's diplomacy & global affairs)
IntrigueThread4 (Tekla, Rudy and the smarter instruments' journey to sapience & fuller autonomy)
IntrigueThread5 (Dusk of Time time travel esoteric arc of empowerment and insightful motivationals)
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O cinema mais bonito do mundo agora tem telas superpotentes
Conhecido como o cinema mais bonito do mundo, o Pathé Palace, em Paris, na França, foi reinaugurado após cinco anos de reformas com novas experiências promovidas pela Samsung Electronics. O local único com arquitetura de Renzo Piano agora tem seis novas telas LED: quatro Onyx 4K que medem mais de 10 metros de largura e duas Onyx 2K com 5 metros de largura — prometendo outro nível de qualidade de…
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NITZER EBB - September 8, 2024 / Cleveland
#nitzer ebb#nitzerebbprodukt#bon harris#agora theater#Cleveland#ebm#industrial ebm#electronic body music
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Strange Case of Dr. Johnson and Matchess
BY JORDAN MAINZER
I've been covering Matchess at SILY for the blog's entire existence, and almost every time I mentioned her for the first time in a piece, I referred to her by her real name as well, Whitney Johnson. In some ways, this is natural, basic journalism, but it was also influenced by my desire to clarify. That is, throughout the years, at times when Johnson has been part of a bill at a show or even one piece of an ensemble, I've seen her presence referred to with both her moniker and her name. She's finally here to say that, at least from an artistic standpoint, the two are no longer interchangeable. Today, Matchess releases her new cassette of found sounds Stena, using her usual combination of synthesizer and viola. Also today, Whitney Johnson releases her debut album Hav, a voiceless exploration of the human body laden with, yes, viola and electronic instruments, but also marimba. Saturday, at Constellation, the two releases, both out via Drag City, will be celebrated by a quintet of Johnson, Haley Fohr, Lula Asplund, Jenny Pulse, and Alan Sparhawk.
Hav and Stena are different sounding records, but they're also intimately related. The field recordings on the albums come from places where Johnson was doing research or participating in a residency, ranging from rural and Southern Sweden to Greece and Cyprus. She started to notice commonalities between the coastal areas, the landscapes, the rocks. Just as the inspirations between the two records merged, so does the result. The songs on Hav are arguably more "healing" sounding than anything on the solfeggio frequency-inspired Stena. "Agora" shimmers like a gong, while the chiming marimba on "Vari", increasing and decreasing in volume and intensity, lulls you into hypnosis. Stena, on the other hand, is much more tactile and reminiscent of tangible sounds that can be perceived by our minds and bodies, from the distorted church bells of "Klara Kyrka" and the crickets of “Biskopskulla Högstena” to the plucked strings of "DNA Repair" and pulsating voice of "Existe".
Hav and Stena diverge and intertwine all at once, just like Whitney Johnson and Matchess. And they'll only continue as separate, but similar artists, in part thanks to Johnson's position as Assistant Professor at the School of the Art Institute of Chicago, a tenure track job in the Art & Technology/Sound Practices Department. One class she's teaching in the fall semester is, appropriately, called Doubles, and comes from her own practice, studying "mirrors, alter egos, polarities, doppelgängers, gender binaries, impostors, twins, and shadows" and exploring how it can turn into psychoacoustic illusion like binaural beats. Perhaps a century from now, it's Johnson and Matchess that will be studied in a similar course.
Earlier this month, I spoke to Johnson about Hav and Stena, keeping a diary, field recording, being physically changed by music, and the importance of context in abstract art. Read our conversation below, edited for length and clarity.
Since I Left You: At what point did you know that Hav and Stena would become reflections of each other, released at the same time as a singular, but separate entity?
Whitney Johnson: I think that two different artists or different paths had been developing for quite some time, [but] not until I started making a record did it become clear [to me]. I started doing all my instillation work and more sound work under my own name, but [the listing] would say, "Whitney Johnson (aka Matchess)" for reference. Vice versa, that started happening, [listings] saying "Matchess is doing [such and such]," and then mentioning my name. A lot more live performances were still billed at Matchess, which makes sense for a lot of reasons, but when I started making these [records], I realized how different they had become. The idea of doing a no vocals, ambient record [like Hav] didn't seem to fit into the Matchess world. There are no lyrics; even though the lyrics are always buried, they're a big part of what inspires my work, symbols that keep coming up. Without having text or voice on Hav, I thought it was definitely something else. Also, bringing in marimba, because Matchess is mostly key-based instruments, synthesizers, organ, and then viola.
SILY: The albums are born from your stays in different areas. Stena, you were staying in rural Sweden, and for Hav, you had an artist in residency at Inkonst near the coast.
WJ: This is where they start to blend, because a lot of the field recordings that show up on Stena are from Cyprus and Greece, where I was doing research in 2021. Then, I was doing residencies in Sweden and research in Sweden for a few months, and a few different times I was there, the geographical influences started to blend, too. Places I didn't naturally think of having much in common, suddenly I started seeing all these commonalities between these places: Coastal island culture is a big thing, and the landscapes were surprisingly similar.
SILY: In rural Sweden, you kept an online diary. Had you ever done that before?
WJ: Not really. I feel like that's something social media facilitated. It was easy to drop something in there that was photos, impressions, less personal and more observation and documentation, like images of rocks and water. That's what "hav" and "stena" mean in Swedish, "sea" and "stone." So that became a theme of everything I was collecting. It also turned into this journal.
SILY: Before, had you treated field recordings as your journal, and now, do you feel like you have more ways of capturing where you were?
WJ: Yeah, I think that makes a lot of sense. I think in the past, field recording for me was a lot about the thing that was making the sound I was recording. "This is a river," or, "This is a gutter. This is a windmill. This is something that sound this exact way," recording spaces and not really having an object I'm recording, but more doing recording in a place. That made me lean into this more text, journal approach, too.
SILY: When did you decide the solfeggio frequencies were something you wanted to explore in your music?
WJ: This is part of a much bigger line of questioning I've had. What is the connection between sound and the body or bodies in general? There's so much out there that's pretty far out. I don't want to say everything that's true has to have scientific evidence. There are things that may be undiscovered. When stuff has no evidence, I'm kind of a skeptic. The solfeggio frequencies are something someone discovered in the 1970s, and their relations to the body are pretty wild. One is called "DNA Repair"; what could that possibly be? There's the "Frequency of God", so already, it's outside the world of observational science. That's part of this much bigger project, brainwave treatments, where I'm like, "What is the connection here?" Passing that question onto the listeners instead of answering that, posing a question with my work to say, "What if this is how this works? What do you experience? How does this affect you?" The solfeggio frequencies were in this line of questioning where, "If I use this frequency as the fundamental for this just intonation piece, is it any different than if I go 1 Hz higher or lower? If it's 528 [Hz], what if it's 529? Is it really that different of an experience?" I don't know. It's a lot about priming. It's a lot about what people expect to experience.
SILY: Has your experience of how you think sound affects the body changed as a result of making these records?
WJ: Yeah, one thing that I can say for sure is tuning to something other than A440 feels significant to me. It could be because of my own history with tuning to that frequency for so long in classical music settings. It's regimented in a way that feels confining or stifling. Opening that up and not using that as my fundamental on the viola feels really good. Almost having perfect pitch--not exactly, but I can pick an A440 out of the air and tune the rest of my instrument to it, but that became such a restriction. I used 432Hz for most of these pieces to open up the possibilities. There's also some interesting dissonance that happens, when there is something that's in 440, these beating patterns and things out of tune in a way I thought sounded cool.
SILY: To my non-trained ears, it's cool when it creates somewhat of a syncopation, or in terms of the Gestalt principle of filling space that's not technically there.
WJ: I've been thinking and doing some reading about missing fundamentals, which is a thing where if you build the harmonic series above something, you don't even need to have that fundamental tone because your brain fills in the gap. It is kind of the Gestalt of sound.
SILY: It's something you notice that you're finding words or frameworks for that formalize it.
WJ: Absolutely. When I was working at Dream House many years ago now, I was having a very direct aesthetic connection to what I was hearing, and I didn't understand it at all. I didn't understand just intonation or other tuning systems. I was just wide open, wide-eyed, taking it all in, but I really liked what I heard. I knew it was lighting up some part of my brain that had never been scratched. I started to dig into what was going on and how it was composed, and it opened a whole new world.
SILY: Have you had the experience of feeling physically changed by live music, especially at an extreme volume?
WJ: Yes, absolutely. That happens to me just as frequently with noise as it does with some sort of sound healing, like gong bath. A really good harsh noise performance like Merzbow can feel just as cleansing.
SILY: Are the videos you've released so far made of footage you had collected while studying?
WJ: The video for "In Sleep" is completely from Greece and Cyprus, some significant rocks that are marked as ruins, part of some ancient structure, and a bunch of rocks that were mundane, or not a special rock. I liked putting those together in that video, where you can't tell whether something's a sacred stone or cultural heritage site or just a random rock. The other one for "Vari" was all footage from Sweden from the coast.
SILY: You really did switch around the sonic and visual references between the albums, even thought a lot of the track names are consistently referential to places. For instance, “Klara Kyrka” is a church in Stockholm. Are the church bells in the song from there?
WJ: Yeah, that's a field recording of those, distorted and buried beneath many layers of fuzz. That was kind of fun, too, all these doubles that came up in this doubles project that were sometimes in line with the thing, and sometimes reversed or flipped. Sea and stones, Sweden, Greece and Cyprus regions, keeping them in line, but one thing will be out of place that draws your attention to the double again.
SILY: Did the experience of incorporating these field recordings into an album make you want to do it more in the future, wherever you might be studying, to establish that relationship between place and music in the same way?
WJ: Yes, that felt really good. A lot of it is pretty subtle. I played some of these recordings wondering what I would do with them, whether they were [more appropriate] for an installation setting. They're almost silent, so it opens up an imaginative world. I did an artist talk where I played these recordings, and you couldn't really hear much, but all I said was, "These are the recordings of these sacred sites for the cult of worshippers for the Greek diety Hermaphroditus." Giving that much context, there was this whole imaginative thing that happened in people's minds where they were listening to kind of nothing, but the sense of place and time added to the interpretation. I love [recording] wherever I'm going, or even just the sounds of my life, myself living.
SILY: Are you the type of listener who wants to know the context of what you're listening to before you hear it?
WJ: I'm of two or three minds about it. Sometimes, I want to read something and know what it is first and have it guide me or give me something to hang on to or an anchor. [Other times,] I want to listen to something without knowing a thing. I feel the same way about film. Sometimes, I want to read about a film and understand what I'm getting into, but [other times,] I want to be totally surprised. It's also cool, for something that's time-based, to [read about it] while you're listening. It actually puts my attention on the thing. If I'm listening to a record, looking at the liner notes or an insert or booklet, I'm having this experience of sound that's integrated. It's visual, textual, and listening, and you can make it into an experience instead of what for me is so often background music, [where] I'll put something on and get up and do the dishes. [laughs]
SILY: I agree with you. I switch back and forth. I at least try once with everything, especially if I'm writing about it, to actively sit down and look at the context before or during the listening experience, even if the very first listening experience might be passive. For an ambient record, the possibilities are so vast, that it can be misleading if you go into it cold.
WJ: Definitely. There's also space to respect the artist there, too. If somebody gives you a big conceptual statement, it's important to incorporate that as much as you can. Some people really resist that, too, and say, "This is just sound or music. You can tell what an artist wants you to do with it."
SILY: What else are you working on at the moment?
WJ: A few different things. I've got some film stuff coming up. There's a new project I'm working on that involves field recording of my daily life. I feel like that's pretty exciting. I can imagine it turning into an A/V installation project, but right now, it's just collecting recordings. Field recording my life could be traveling but also at home, like cooking. There's also a piece called FIAT I did in Berlin in 2023, and I'm proposing that to lots of people to do in 2025, to bring that back. To say it's "fun" is weird, but it's very transformative for me. It's a 4-hour-long solo viola and electronics piece with no breaks. I'm seated, and my arm is moving repetitively between strings for four hours straight, and everything else I'm doing is with my left hand. I'm able to clamp my viola with my chin and be working with a synthesizer and any other electronics like a mixer to bring things in, but my right arm is just going for four hours straight. It's really challenging and feels like public meditation. I'm trying to see where that can happen next.
SILY: Is there anything you've been listening to, watching, or reading that you've found inspiring?
WJ: I'm in the last pages of the new Rachel Cusk book called Parade. It's incredible and life-changing. It's about an artist named G, and the artist takes lots of different forms, so you don't know if it's one person or many artists named G. It might be different iterations of what an artist can be. It's pretty abstract, but I've really related with several of the versions of G who I've encountered. The writing is so good, so incisive, a lot that's directly about gender but a lot that's not, just about art making generally. You see how through the storytelling, gender is a part of that, but there are very clear moments where you can see, "This is what it means to be a female-identifying artist."
SILY: You're teaching at SAIC now, including a class on Doubles. Has your teaching ever mirrored your music practice as much as it does now?
WJ: No, and I think it's an opportunity of being full-time. I can design my own classes. It feels like such a privilege to speak for my practice.
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#interviews#live picks#matchess#whitney johnson#drag city#constellation#inkonst#stena#hav#haley fohr#lula asplund#jenny pulse#alan sparhawk#school of the art institute of chicago#art & technology/sound practices department#dream house#merzbow#hermaphroditus#fiat#rachel cusk#parade
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The Sims tem um rival sério: chama-se inZOI, visa o hiperrealismo e agora você pode criar seu personagem de graça #ÚltimasNotícias
Hot News O reinado de The Sims (que já está chegando ao quinto episódio) tem sido avassalador no gênero de simuladores de vida. Os poucos rivais que teve desapareceram mesmo em pleno desenvolvimento, como Life by You. Agora é a vez de Krafton. O gigante por trás do PUBG mostrou em profundidade como é o inZOI, que visa desbancar o sucesso da Electronic Arts. Como parte da Gamescom 2024, a editora…
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MOD Carl's Gameplay Overhaul v1.57 + Tradução | The Sims 4
Um mod destinado a transformar a experiência de jogo num nível fundamental. Este mod visa não apenas aumentar a dificuldade, mas também adicionar profundidade e complexidade aos sistemas existentes, proporcionando uma experiência mais imersiva e desafiadora para os jogadores.
✔️ PRIORIZAÇÃO DE AÇÕES: Recursos importantes, como "Vir Aqui" e "Abrir Geladeira", agora são sempre destacados nos primeiros lugares, facilitando o acesso às ações mais frequentemente utilizadas. ✔️ Menu Social Aprimorado: O menu social foi reorganizado e significativamente melhorado para proporcionar uma experiência de interação mais fluída e intuitiva entre os Sims. ✔️ Emoções Aprofundadas: As emoções agora têm um impacto mais significativo, com estados de mau humor durando mais tempo e tendo efeitos mais pronunciados. Além disso, as configurações de dificuldade podem ser ajustadas na caixa de correio do jogo, oferecendo opções personalizadas para os jogadores. ✔️ Revisão Financeira: Os ganhos de dinheiro são reduzidos pela metade, incentivando os jogadores a gerenciarem seus recursos de forma mais estratégica. As contas também foram aumentadas substancialmente, adicionando um elemento de desafio financeiro ao jogo. ✔️ Satisfação Baseada na Felicidade: A satisfação dos sims agora está diretamente ligada à sua felicidade diária, com eventos positivos ou negativos afetando seus níveis de satisfação. a obtenção de satisfação é realizada diariamente às 7h. ✔️ Desenvolvimento de Relacionamentos: Construir amizades agora requer mais tempo e esforço, com a compatibilidade entre Sims influenciada por seus traços e relacionamentos prévios. Além disso, a interação com amigos e familiares é mais eficaz na construção de relacionamentos do que com estranhos. ✔️ Aprimoramento de Carreiras: As carreiras agora têm configurações de dificuldade ajustáveis, com benefícios e desafios correspondentes a cada nível de dificuldade selecionado. além disso, habilidades como lógica e carisma desempenham um papel mais significativo no progresso da carreira. ✔️ Outras Melhorias: Diversas outras melhorias foram implementadas, incluindo a utilidade da habilidade de Ginástica, aprimoramentos em Carisma e Lógica, uma versão melhorada da Poção da Juventude e ajustes em eventos de jogo, como incêndios e cochilos. ✔️ Prevenção de Roubos: A segurança residencial é agora uma prioridade, com a adição de ladrões e uma ocorrência de roubo se medidas preventivas não forem tomadas. Os jogadores devem instalar sistemas de segurança, como alarmes e câmeras, para proteger seus lares contra intrusos. ✔️ Incêndios Mais Perigosos: Os incêndios representam uma ameça mais realista, com uma maior propensão para se espalharem rapidamente e causarem danos significativos se não forem prontamente controlados.
✔️ DOWNLOAD Clica aqui para baixares o mod Clica aqui para baixares a tradução
✔️ NOTA: Tens de baixar o arquivo da tradução e deixá-lo junto com o arquivo do mod. Não te esqueças que a pasta do mod é sempre colocada no seguinte caminho:
Documentos > Electronic Arts > The Sims 4 > Mods
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Teoria: Macumba, Alquimia e Gnosticismo em Final Fantasy 7
Olá, meus consagrados, nesse post abordarei a macumba em FFVII. Recomendo que saiba da lore do Jogo antes de ler esse post, para compreendê-lo melhor. E sim, apesar de não aparentar, esse jogo e utiliza alguns temas bem interessantes como gnosticismo, Cabalá Luriânica, alquimia, pão de batataa e outras coisas.. Só avisando que haverá spoiler nesse artigo. Dito isso, vamos lá!
JENOVA, THE CALAMITY FROM THE SKY
Jenova, cujo nome se parece muito com Jeová, foi uma Calamidade dos céus que exterminou os Cetras, que viviam no polo norte. Ela é claramente o demiurgo no universo de FFVII. Jenova, aparentemente é um demiurgo meio nerfado, porque um tempo depois, ela é capturada pela Shinra Electronic Power Company numa escavação feita no polo norte ou Knowspole. Assim, Shinra inicia o Jenova project.Mais tarde a empresa Shinra, após a falha do Jenova Project, usa as células de Jenova criar o soldado perfeito, dando inicio ao projeto SOLDIER. Por causa do projeto SOLDIER fica mais evidente que Jenova é o maldito demiurgo, pois aqueles que recebem suas células se tornam extremamente fortes e alguns, de certo modo, se tornam Anjos.
Quando o SOLDIER Sephiroth foi para uma missão em Nibelheim, ele acaba encontrando o personagem Genesis, que o conta sobre sua suposta origem. Depois disso, Sephiroth foi para Shinra Mansion e ficou lendo — like a man possessed — os documentos sobre o Jenova project. Após entender que ele é filho de Jenova e ficar bem biruleibe das ideias, Sephiroth decide se aliar à Jenova para destruir o planeta Terra, se aliando assim ao demiurgo. Já na Cabala, as Sefirotes representam o demiurgo que é confundido com a figura de Adam Kadmon. Além disso, há os 12 clones de Sephiroth que, contando com o próprio Sephiroth, dá 13, esse é mesmo número que dá quando na árvore sefirótica, contamos as 10 Séfiras junto com os 3 Ains acima de Kether, ou seja, dá 13.(1)
“Se Sephiroth é o filho de Jenova (que representa Jeová), seria ele então Jesus Cristo XD?” Não, Eu enxergo o Sephiroth mais como anticristo ( uma figura Luciferiana mesmo), já Aerith é uma figura “crística” que no late game, que se sacrifica para o bem de todos.
ALQUIMIA NO LATE GAME
Bugenhagen states that when someone prays for Holy, if their prayer is answered the White Materia will glow green.
Ainda no late game, quando vemos Sephiroth matar Aerith, ela estava segurando uma esfera verde, isto é, ela segurava a White Materia, já no Remake, a White Materia é uma esfera branca. Mas por que a White Materia tem essas duas cores, especificamente? Ora, é porque o estado de Albedo no processo alquímico geralmente é representado não somente pela cor branca, mas também pela cor verde. O fato da White Materia ter cor branca no Remake é bom, pois isso explicita mais a MACUMBA em questão. Entretanto, essa pequena mudança do Remake distorce um pouco o sentido original, porque essa cor verde da White Materia simboliza a deusa Vênus e o Reino vegetal. Então, essa cor verde (Viriditas) simboliza as forças da Natureza reagindo, por meio do Holy, contra Sephiroth e Jenova.
No centro da Terra, um pouco antes do confronto final, vemos Holy atrás de Sephiroth. Nesse momento, Holy já está saindo da fase de Albedo e já passando para a fase Rubedo, a fase final do processo alquímico. Como os heróis viram que o Holy estava quase completo, eles ficaram mais motivados para lutar contra Sephiroth, pois ainda havia esperança “Our last Hope” (2)
MAIS ALQUIMIA
Quando encontramos Sephiroth na Cratera do Norte, ele não só se uniu aos fragmentos de Jenova, mas também parece estar envolto em uma massa esverdeada de Mako. Ou seja, ele já está metade do processo alquímico, isto é, Albedo ou Viriditas. Mas quando Cloud entrega a Black Materia a Sephiroth, além dá-lo a possibilidade de invocar o Meteoro, causa a conclusão do processo alquímico dele. Não vemos Sephiroth realizar nenhum outro processo alquímico posterior.
Agora, falando como alguém que não entende muito de alquimia, eu nunca vi um processo alquímico acabar no Nigredo. Ademais, o Nigredo é dissolução, e não é associado ao final da Grande Obra - diferente do rubedo -, mas ao início da Grande Obra. Já que, apenas nesse caso, o Nigredo está no final do processo alquímico, e não no início como é tradicionalmente retratado, sou levado a acreditar que isso é uma inversão de simbolismo.
Então, Sephiroth conseguiu, através de uma inversão satânica do processo alqímico, se tornar um Deus. Se esse realmente for o caso, então esse Satanismo é bem condizente com o caráter de Sephiroth, já que ele é, como a maioria dos vilões de anime, praticamente um anticristo.(3)
O CONFLITO DE PANTEÍSMO X GNOSTICISMO
Apesar de ter elementos do gnosticismo, eu não acho que o FVII seja um jogo pró Gnosticismo. Pode-se dizer, pelo menos, que FFVII não é uma obra acósmica. Muito pelo contrário, na minha opinião, o jogo tende a chatice do panteísmo, fora que a Avalanche — o grupo dos mocinhos — é uma organização eco terrorista que tem justamente o objetivo de proteger o planeta Terra, uma entidade vivente. Em suma, o panteísmo e o gnosticismo são visões radicalmente opostas. Enquanto o panteístas por assim dizer identificam a natureza como Deus, os gnósticos veem a natureza como intrinsecamente má, porque foi criada pelo DEMIURGO, e almejam destruí-la. (4)
Mas pra ser sincero, acho que os vilões são os próprios gnósticos, pois vemos que os seguidores de Sephiroth querem realizar a tal "Reunion", ou seja, eles querem anular a própria individualidade em prol de se unir à Jenova, de modo que eles se tornem apenas um. Essa eliminação da individualidade é umas das ideias mais frequentes e ATERRORIZANTES do gnosticismo, porque nessa crença, você tem que sair da Matrix Demiúrgica para retornar ao pleroma, tornando-se um com Deus(g). Em suma, a lore FFVII consiste, na minha opinião, em uma batalha entre Panteísmo e Gnosticismo acósmico, porque Sephiroth e Jenova querem, através de destruição e da morte indiscriminada, pôr um fim no universo para liberar as centelhas divinas e absorvê-las.(5)
Além do mais, no Japão, há um conflito entre entre Budismo, uma e religião gnóstica, e o Xintoísmo, uma religião panteísta e indígena originária do Japão. Esse conflito é retratado, por vezes, nos animes e na cultura pop japonesa.
Conclusões
É isso, meus consagrados! Espero ter mostrado que esse videojogo é mais profundo do que parece! Gostaram da teoria? Então, me sigam, vejam meu blog, e que Deus abençoe a todos.
Posta originalmente dia 21 de junho de 2024 no meu blog,
oeufphilosophique.blogspot.com
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Confiantes, devs de EA Sports FC 25 não estariam preocupados com novo FIFA
Por Vinicius Torres Oliveira
Estabelecimento de uma marca e trabalho com a comunidade fazem desenvolvedores acreditarem em seu projeto
A Electronic Arts está bastante confiante no lançamento de EA Sports FC 25 e em sua franquia. Desenvolvedores não se sentem ameaçados pelo potencial concorrente criado em parceria com a FIFA e veem com bons olhos sua marca ao longo prazo.
Durante o evento de revelação do game, a EA comentou sobre suas projeções para o futuro. Algumas delas envolveram não apenas o fim da parceria com a FIFA, mas também o próximo jogo suportado pela entidade — supostamente já em produção.
Eles também comentaram sobre as melhorias em EA Sports FC 25, principalmente quando comparado com a era anterior. Entre elas, estariam: ajustes na qualidade de vida, reparos de bugs e exploits e mais correções feitas através de feedbacks.
Estamos felizes com a concorrência e penso que isso é bom. É bom para todos. Queremos ver o que outros jogos de futebol podem fazer. Mas o que posso dizer é que criar um jogo de futebol divertido e profundo leva muitos anos.
Se você comparar [EA FC] 24 e [FIFA] 14 — 10 anos de diferença — há muitas melhorias, muitas coisas que você pode ver imediatamente. A quantidade de bugs, a quantidade de problemas [que teve], o jogo [agora] está muito mais polido.
E isso leva 10 anos para chegar lá. Então, basicamente, leva tempo, saber o que a comunidade quer. Essas coisas não acontecem sozinhas. Você precisa ouvi-la. Elas não são construídos sozinhos.
A EA está preparando meses de marketing para apresentar as novidades de EA Sports FC 25. Ao longo das próximas semanas, deep divers mostrarão detalhes aprofundados dos sistemas de gameplay.
EA Sports FC 25 será lançado em 27 de setembro para PS4, PS5, Xbox One, Xbox Series, Nintendo Switch e PC, com acesso antecipado de uma semana para quem adquirir a Ultimate Edition e 10 horas de preview para assinantes do EA Play.
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